
RYAN STANLEY
It's In The Game!
After completing my Master's at FIEA, I stepped into the AAA industry on a six-month contract with EA Sports as a technical designer on the Madden team, helping build the Longshot: Homecoming story mode for Madden 19. Working alongside a massive, multi-disciplinary team of hundreds was an eye-opening experience that deepened my appreciation for structured development pipelines, Perforce version control, and cross-departmental collaboration.
Throughout the contract, I wore many hats—from hunting down extraneous files to optimize disk space to writing gameplay logic for narrative scenarios. I collaborated closely with audio engineers to integrate custom commentary, and partnered with the art team to animate background characters for narrative cutscenes. Adapting to the Frostbite Engine and legacy Madden tools accelerated my growth as a developer, teaching me invaluable lessons in large-scale production, collaboration, and pipeline management.
