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Ryan Stanley
Technical Designer
About Me

     My name is Ryan Stanley, a Technical Game Designer, and here you can find some of my notable works and projects. Coming out of undergrad, I believed I was destined for law school. I decided I needed a year or two before jumping right back into school and ended up in IT. This detour took a few more years than expected, and during it, I picked up the hobby of making games at local game jams.

 

     That led to a master's degree from FIEA in interactive entertainment and now a nearly 10-year career in the industry. I have worked for studios ranging from small, single-digit development teams to massive companies. I mainly focus on technical design, enhancing the design team's abilities through support and creating systems for them. I have also done level and system design, gameplay programming, tools development, and optimization.

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