
RYAN STANLEY

The step into Indie
After completing our major capstone projects at FIEA, I joined fellow students to form an indie game studio for the program's Venture track, shifting our focus from pure development to business planning while building the strategic RPG Oracle: Threads of Fate. The core mechanic centered on a protagonist who could predict enemy moves to overcome overwhelming odds, framed by a historical narrative I wrote exploring why the Greek gods abandoned Greece for Rome as Roman influence grew, with Ares leading the exodus.
When a key programmer departed early in development, I transitioned from writing to full-time programming to support the remaining two engineers. I built Unity Editor tools that allowed designers to generate complex GameObjects using Excel spreadsheets, dramatically boosting item-creation productivity, and engineered the dynamic UI systems for the shop and player inventory. This unexpected pivot solidified my role as a programmer and taught me invaluable lessons in team adaptability and tooling pipelines.